It is a large double-barreled hunting shotgun with sawn-off barrels and a wooden stock. Its name is derived from what the Scout calls himself in Meet the Scout. Compared to the Scattergun , the Force-A-Nature's ammo clip size is significantly smaller, only loading two shots at a time. However, it fires twice as fast as the Scattergun, and causes opponents to suffer knockback inversely proportionate to the distance between them and the Scout on hit no knockback occurs at long distance. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This can be used to perform an effective third jump.

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Force-A-Nature
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It's a double-barreled hunting shotgun with two extremely short barrels, which were cut down to increase pellet spread. It sacrifices the capacity of the Scattergun for maximum blasting power, a faster reload, and a faster firing rate. Any opponent hit by a shot that does more than 40 damage from the Force-A-Nature at close range will fly backwards a considerable distance. The sheer power of the recoil also causes the Scout to fly backwards for an effective "third jump" of sorts on top of his regular double jump ability. The Force-A-Nature, at first, appears to deal less less damage than the Scattergun, but actually deals more damage 0. When firing upwards, the Force-A-Nature will negate the jump and cause you to fall back down. The Force-A-Nature's firing rate is also considerably faster than the Scattergun, unloading both shells in approximately half a second. Like the standard Shotgun and the Scattergun, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before "bullet-spread" takes effect. It can kill a Soldier with two shots even if he has equipped the Battalion's Backup , which gives him an extra 20 health. It will also kill an overhealed Pyro or Demoman in two shots.
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